Destiny 2 update: Bungie confirm patch notes following PS4 and Xbox One server down time

The new Destiny 2 update is now live to download on PS4 and Xbox One, following a shorter than first reported server down time period.

Patch 1.0.3.1 focuses on a lot of post-launch housekeeping, providing fixes for a range of endgame activities and core gameplay features.

Bungie have also warned that some consoles may display a different name for the update than the one listed above.

Destiny 2 servers queues may also spring up after the update, during periods of high traffic, players may encounter these more often. 

Unlike in the past, this latest Destiny 2 patch has been launched after the Weekly Reset, meaning that there should a little less disruption to the game later this week.

Destiny 1 and Destiny 2 feature separate queues. Destiny server queues regulate player population to provide stable conditions for Destiny gameplay.

Please note the following:

  • If a player loses connection or is removed from the queue, their placement will not be retained
  • If a player reaches the front of this queue and is unable to connect to Destiny servers, they will have to re-enter the queue to try again
  • Queue times may vary, depending on server traffic and concurrent population

And as the patch notes suggest, Bungie have been focused on solving some of the lingering issues affecting Raids, the multiplayer Crucible experience, as well as a few item glitches.

The official Destiny 2 patch notes for PS4 and Xbox One can be found below:

1.0.3.1 The one with more post-launch housekeeping.

Items

  • Fixed an issue in which players could lose access to the Veteran’s Transmat Effect by deleting characters
  • Fixed an issue in which clan engrams would grant Trials of the Nine and raid rewards at only 10 Power
  • Fixed an issue in which the action button on Faction Rallies emblems displayed Discard instead of Store

Quests

  • Fixed an issue in which progress for the Exotic Quest Step “His Highness’s Seal” was not incrementing properly

Raid

  • Fixed an issue in which raid milestones would not show for some players after the weekly reset (This didn’t affect any raid rewards)
  • Fixed an issue in which players could enter a state where they are continuously killed if they finish a raid encounter at the exact moment of failure

Crucible

  • Added invisible physics and kill volumes to keep players inside the intended playable area on the following maps: 
  • Eternity
  • Altar of Flame
  • Emperor’s Respite
  • Legion’s Gulch
  • Javelin-4
  • The Dead Cliffs
  • Added invisible physics to all stairs in The Dead Cliffs to allow grenades to bounce properly
  • Adjusted spawning system values to reduce the frequency of players respawning into dangerous situations on all maps